|
Instructions
-
Right click on each link and select 'Save Target'. From the Save Dialogue, choose your ..\Klingon Academy\macros\ directory, and change the file extension from txt to dmc (damage macro) or pmc (power macro) as indicated. Save. Note: you may wish to back-up your macro folder first.
 
|
Sapphire Class Dreadnought
|
|
-
TDN Standard Battle Pack
-
Contains four macros: tdn00.dmc Combat Systems, tdn01.txt Battle - Offensive, tdn02.pmc Battle - Defensive, tdn06.pmc Battle - Withdraw.
Use Combat Systems as the default damage control macro -- it diverts power towards HD's and other key systems; use Battle Offensive for openning
shots, and to knock down specific shields -- it overloads HD's and the forward shield, plus diverts power to damage control; use Battle Defensive when
to repair overload and other damage, and in the closing stages of combat; use Battle Withdraw when opening range to a target -- it overloads aft HDs and shields -- this
is particularly usefull when opening range after a web attack.  
|
Ruby Class Heavy Cruiser
|
|
-
TCA Standard Battle Pack
-
Contains four macros: tca00.dmc Combat Systems, tca01.pmc Battle - Offensive, tca02.pmc Battle - Defensive, tca06.pmc Battle - Withdraw.
Use Combat Systems as the default damage control macro -- it diverts power towards HD's and other key systems; use Battle Offensive for openning
shots, and to knock down specific shields -- it overloads HD's and the forward shield, plus diverts power to damage control; use Battle Defensive when
to repair overload and other damage, and in the closing stages of combat; use Battle Withdraw when opening range to a target -- it overloads aft HDs and shields -- this
is particularly usefull when opening range after a web attack.  
|
Quartz Class Destroyer
|
|
-
TDD Standard Battle Pack
-
Contains four macros: tdd00.dmc Combat Systems, tdd01.pmc Battle - Offensive, tdd02.pmc Battle - Defensive, tdd06.pmc Battle - Withdraw.
Use Combat Systems as the default damage control macro -- it diverts power towards HD's and other key systems; use Battle Offensive for openning
shots, and to knock down specific shields -- it overloads HD's and the forward shield, plus diverts power to damage control; use Battle Defensive when
to repair overload and other damage, and in the closing stages of combat; use Battle Withdraw when opening range to a target -- it overloads aft shields and is particularly usefull when opening range after a web attack or when allowing forward HDs to repair.  
|
|